This was great! I love how this continues with the 30 seconds to Midnight story. I always love fetch quests, and in a setting like the apocalypse, this felt particularly pleasing.
30 Seconds Past Midnight
Life goes on post-nuclear missiles. Maybe the trader who just rolled into town has something nice for you to take your mind off it.
A slightly more irreverent take on the apocalypse than 30 Seconds to Midnight. Made in a few hours for the Midnight Bitsy jam, in, of course, Bitsy. N.B., due to limitations in Bitsy, the game does not "end".
|Tags||Bitsy, Cozy, Minimalist, Non violent, Pixel Art, Post-apocalyptic, Short, two-colors|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast|
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I'll admit this doesn't have quite the soul-crushing intimacy as 30 Seconds To Midnight, but I enjoyed it more, as a game.
SPOILERS BELOW - do not read further if you haven't completed the game.
The apparent continuity nod with the other protagonist 's dog was clever. It seems to confirm the final drink as the 'definitive' ending - at least in this reality.
Quite impressed by the economy of the gameplay - five fetch quests seamlessly integrated into three rooms. The hints were subtle enough not to railroad the player, but they all made sense; no repetitive trial-and-error or gonzo lateral thinking.
All the NPCs showed distinct personality even within the span of a few tweet-length lines.
It's a shame that there doesn't appear to be a way to add conditional endings -- it would have been mighty satisfying to return to the tent with tea in hand.